Usual chests: very poor those from events – lots of great prizes. But spells generally cost too many mana points and mana is also very difficult to be raised (Att or Def is raising by 5 for each XP point, but mana, morale, and luck only by 1). Good to reach Arena 11 where you get access to useful mass spells. Not that hard to advance if you don’t spend money, but you have to be patient. The game was intended to be played for a month anyway. There is huge monetization through which is it’s fine with me. I have been a fan of the Heroes of Might and Magic franchise and looking for a game in the mobile that is similar to that. If you need these Heroes Magic War Wiki, then collect from this article. The last but not least, I finished all the maps and I have nothing further to do. I got 150k pikeman with 370 health each and it has 6 mils and a half power. The power of creatures is not exactly it, e.g. I rate it 3 stars because the game has bugs, like the reward chests for gold is between 50-90 you get 23. The game is fun and the weekly events have good rewards there is no pay to win for this game. Hops this Heroes Magic War Guide understand you. Kudos to you devs, I enjoyed playing and hoping new maps will arrive soon. Finished the game without spending, all you need is patience and also knowledge of the game, those who complain you cannot progress obviously don’t have patience, they want it all right now so they can finish a game in a day without paying. There are no more maps, dves please take into consideration making more maps.
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